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A talk I gave at the 2015 Argentine Video Game Expo in Buenos Aires, with English subtitles. It's mainly a guide on how to avoid the most common "traps" you can fall into when writing a video game.
I'm a video game writer from Buenos Aires, Argentina, currently working at a game dev studio called HeavyBoat (Regular Show: Grudgeball, Winter Fugitives, etc.)
In 2015 I had the honor to be selected to present a talk at the Argentine Video Game Expo (EVA), probably the most important event on videogame development held in my country. The talk was about how to avoid the most common "traps" you can fall into when writing a video game, and was directed at general audiences with or without experience on the matter.
You can check it out down here with English subtitles (please turn on CC if you don't see them right away). I really hope you enjoy it, and feel free to comment!
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