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Video: A postmortem look at the making of VR sensation Tilt Brush

At GDC 2017, Tilt Brush devs Patrick Hackett and Drew Skillman reflect on its 3 years of dev and spoke frankly about its origins, early development, company acquisition, launch, and continued support.

November 13, 2017

1 Min Read
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Former Double Fine staffers Patrick Hackett and Drew Skillman established a foothold at the leading edge of VR when they released their 3D VR painting tool Tilt Brush in 2016.

Many devs saw Tilt Brush as one of VR's early "killer apps", and an excellent experience to introduce newcomers to VR. At GDC 2017, Hackett and Skillman reflected on its 3 years of development and spoke frankly about its origins, early development, the acquisition of their company by Google, and the launch process.

Fellow devs should check this talk out because it sheds light on a crucial early VR success story and, more importantly, showcases how a small team can succeed with a great idea and the right circumstances.

So if you missed this talk at GDC, make sure to watch it now for free via the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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