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At GDC 2014 Splinter Cell: Blacklist dev Kristjan Zadziuk offers an inside look at the game's animation pillars, the technical challenges faced by the animation team, and how they overcame them.
November 29, 2017
How do you convey the hallmarks of a spy -- traits like professionalism, discretion, and subtlety -- through character animation?
That's what Splinter Cell: Blacklist dev Kristjan Zadziuk tried to convey at GDC 2014, based on his experience as animation director on the project.
It was an interesting look inside the game's animation pillars, the technical challenges faced by the animation team throughout the development and how they overcame them.
The talk offered rare insight into the animation systems of Splinter Cell, and watching it now sheds light on how the art of animating big-budget action games has evolved over the past few years. If you missed seeing it in person, don't miss your chance to now watch Zadziuk's talk completely free via the official GDC Vault YouTube channel!
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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