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In this 2017 GDC session, Firaxis Games' Ed Beach takes a look at several of the key subsystems in a Civilization game and reviews what design changes were incorporated for each one.
Developing a successful follow up for a previous title in a franchise can be be difficult. How does one approach designing for the next game in a series and make sure it's up to par?
This is a challenge the team at Firaxis has navigated many times. As they all know, being critical of their work on a previous title so they can better understand how to design for a future title can be difficult.
In this 2017 GDC session, Firaxis Games' Ed Beach takes a look at several of the key subsystems in a Civilization game and reviews what design changes were incorporated for each one.
Developers may appreciate that they can now watch the talk completely free via the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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