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Video: Creating Stellaris' complex AI behavior via data-driven design

At GDC 2017 Paradox's Mehrnaz Amanat Bari gave an illuminating talk about how the game's believably flawed and quirky (but hardy) leader AI was created and implemented via data-driven design.

November 14, 2017

1 Min Read
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How do you populate a grand space strategy game with believably flawed and quirky leaders?

That's the challenge Paradox faced in making its 2016 game Stellaris, and at GDC 2017 Paradox's Mehrnaz Amanat Bari gave an illuminating talk about how it was accomplished through data-driven design.

In her talk she offered fellow devs advice on how to make AI moddable, scriptable, and easily exposed to designers with an eye towards ensuring the team can easily change content or rebalance the game without having to make heavy asks of programmers. 

It proved to be a great talk, especially if you're interested in the programming side of grand strategy games capable of telling very human stories -- and now you can watch it for free via the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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