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Video: Delivering data-driven dynamic gameplay effects in For Honor

In this 2017 GDC talk, Ubisoft's Aurelie Le Chevalier dives into For Honor's modifiers system, a data-driven system that allows designers to dynamically create gameplay effects.

August 5, 2019

1 Min Read
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In this 2017 GDC talk, Ubisoft's Aurelie Le Chevalier dives into For Honor's modifiers system, a data-driven system that allows designers to dynamically create gameplay effects.

It was a thorough, behind-the-scenes breakdown of the system, which can handle anything from simply buffing/debuffing character stats (damage, speed, etc.) to AI decision-making, areas of effects, and attack properties.

There was also a lot of frank talk about the problems encountered while designing this system, and how the For Honor team overcame them, so if you missed seeing it live don't miss your chance to now watch this talk for free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contac

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