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Video: Designing for color blindness in games

In this 2019 GDC session, Creative Assembly's Douglas Pennant introduces you to best practices and solutions that can help you make games that are more accessible to the colorblind.

August 19, 2019

1 Min Read
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In this 2019 GDC session, Creative Assembly's Douglas Pennant introduces attendees to best practices and solutions that can help make their games more accessible to the colorblind.

This is a huge blind spot for many game development teams, and Pennant taps his own experience as a colorblind player and developer to share practical advice on how to ensure colorblind players can fully enjoy your game.

He cited examples from the development of Creative Assembly's Alien: Isolation and Halo Wars 2, as well as a number of other titles, and now you can watch the full talk for free via the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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