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In a brisk GDC 2015 panel, a handful of AI expertsfrom Insomniac, Maxis and more shared some of their favorite simple tricks for creating better game AI.
November 11, 2016
Designing and coding artificial intelligences for video games is tricky business, and everyone's bag of tricks is different. So what's in yours?
In a brisk GDC 2015 panel, a handful of AI experts shared some of their favorite simple tricks for creating better game AI. DigiPen's Steve Rabin, Insomniac Games' Jonathan Adamczewski, Lockheed Martin's Kevin Dill, Maxis' Rez Graham, and Digital Extremes' Dan Brewer shared a plethora of AI development techniques that skip past the complicated programming and get right into the basic psychology that will trick players into thinking they're inhabiting another world.
It was a fun and intriguing talk that's worth watching, so if you missed it in person don't miss your opportunity to now watch the entire talk for free over on the official GDC YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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