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At GDC 2015, noted interactive fiction game designer Emily Short (Galatea) gave a microtalk on how to create a protagonist that is interesting, engaging and will stimulate your players.
May 7, 2015
Many game developers are concerned about their ability to craft a compelling protagonist for their work, and they aren't alone; writers from all paths of storytelling have been struggling with the same challenge for centuries.
Thus, as part of the acclaimed GDC Microtalks session at GDC 2015, noted interactive fiction game designer Emily Short (Galatea, Counterfeit Monkey) explored time-tested narrative techniques that developers can use to create game protagonists that are interesting, engaging and stimulating to players on both an intellectual and emotional level.
Her talk was quick, witty and thought-provoking; if you missed it in person, you can now watch her specific segment of the Microtalks session at GDC 2015 -- a very brief, very watchable snippet of the full panel -- for free over on the GDC Vault's new YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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