Sponsored By

Video Game Storybundle 2.0 - the return of the words!

As a personal project, I've been curating some awesome video game eBooks into bundles with the folks at Storybundle - here's the latest, ft. some vital reading about the history/future of games.

Simon Carless, Blogger

November 19, 2013

5 Min Read
Game Developer logo in a gray background | Game Developer

storybundlenew

Back in May, I teamed up with Jason Chen at Storybundle to curate the first Video Game Storybundle – a veritable cornucopia of great DRM-free video game eBooks, from Ralph Baer to Jordan Mechner and beyond – and it was a hit.

Now, six months and much curating later, I’m extremely delighted to announce Video Game Storybundle 2.0, another 9 topnotch eBooks and magazines (and even a game!) curated by me, and available in Storybundle’s customary ‘pay what you want’ stylee. There are too many highlights to mention – and that’s what the below announcement is for. But here’s a couple of things I’m particularly proud of re: this spare-time project:

- We’re featuring some topnotch analysis of the history of games, including Tristan Donovan’s seminal history of games book ‘Replay‘ and a gigantic ‘Guide To Graphic Adventures‘ tome compiled by Kurt Kalata. (And Zoya Street’s ‘Dreamcast Worlds‘, of course!)

- A special 10th anniversary edition for one of my favorite game-related books, Seth Barkan’s ‘Blue Wizard Is About To Die!‘, and the first time the poetry collection has _ever_ been available in digital form.

- Another digital first, and it’s a game _and_ a book – Ian Bogost’s IGF-nominated, Indiecade-winning ‘A Slow Year‘ and its accompanying book of analysis/haiku is available for PC/Mac download for the first time ever in this Storybundle.

- And then there’s Anna Anthropy’s spectacularly good ‘Rise Of The Videogame Zinesters‘, two more Killscreen magazines, including the first-ever and the latest, Richard Dansky’s spooky ‘Vaporware‘ and… I could go on.

If you enjoy reading about video games, consider picking up the bundle now (it’ll be around for just a couple of weeks). And thanks to _all_ the authors/publishers for taking part! Here’s the official announce (below):

STORYBUNDLE’S VIDEO GAME BUNDLE 2.0 SHOWCASES ANOTHER 9 ACCLAIMED DRM-FREE BOOKS ON THE CULTURE, HISTORY OF GAMING FOR A “PAY WHAT YOU WANT” PRICE

Continuing its popular “pay what you want” ebook bundles, StoryBundle is proud to present the Video Game Bundle 2.0. The specially curated set of nine full-length game culture & history books/magazines follows up an acclaimed, best-selling bundle from early this year, and once again features over $70 of books for a fraction of that price.

The Video Game Bundle 2.0, curated by game industry veteran Simon Carless, includes the gigantic 770-page Guide To Classic Graphic Adventures, edited by Kurt Kalata and spanning the best of LucasArts, Sierra, and far beyond – plus Zoya Street’s critically acclaimed Dreamcast Worlds, about the classic Sega console and three stand-out titles, including Shenmue.

Returning from the first bundle, popular game literary magazine Kill Screen has contributed two more entire issues, including the most recent The Great Outdoors. And straying into the fiction category, Splinter Cell writing veteran Richard Dansky has contributed full-length horror novel Vaporware, the story of “what happens when a video game doesn’t want to get canceled.” Plus, appearing in digital form for the first time as part of a 10-year anniversary edition, Seth Barkan’s Blue Wizard Is About To Die! is a seminal out-of-print video game poetry tome.

The final three books – available at the higher payment tier – are perhaps the most impressive of all. Firstly, StoryBundle has secured acclaimed game history book Replay (from author Tristan Donovan, including 140 exclusive interviews, from David Crane to Will Wright and far beyond!) in its first-ever bundle.

Secondly, also included in this second Video Game StoryBundle is Anna Anthropy’s much-praised book Rise of the Videogame Zinesters, subtitled “How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form”. It’s a book that’s intended as a call to arms for anyone who’s ever dreamed of making their own games – and for those who want to see change in the existing video game industry.

Finally, author and academic Ian Bogost is releasing a downloadable version of his IGF Nuovo Award-nominated game A Slow Year, alongside its accompanying book of essays – for the first time ever via this StoryBundle. The “ambient” game about “the experience of observing things” was originally made for the Atari 2600, and is available in PC and Mac downloadable versions when buying this bundle. The book discusses “the commonalities between videogames and poetry”, as well as providing 1,024 machined haiku – poetry generated by computer.

The initial titles in the Video Game StoryBundle (minimum $3 to purchase) are:

‘Dreamcast Worlds’ by Zoya Street
‘Vaporware’ by Richard Dansky
‘Kill Screen Issue #1: No Fun’ by Kill Screen Magazine
‘The Guide to Classic Graphic Adventures’ edited by Kurt Kalata
‘Kill Screen Issue #7: The Great Outdoors’ by Kill Screen Magazine
‘Blue Wizard is About to Die’ by Seth Barkan

If you pay more than the bonus price of just $10, you get all six of the regular tomes, plus three unmissable books (& game!):

‘Replay: The History of Video Games’ by Tristan Donovan
‘Rise of the Video Game Zinesters’ by Anna Anthropy
‘A Slow Year’ (playable game and accompanying ebook) by Ian Bogost

The Bundle is available for a very limited time only, via http://www.storybundle.com, and allows easy reading on computers, mobile devices and Kindles via file transfer, email, or other methods, with multiple DRM-free formats (.epub, .mobi, some .pdf) available for each book.

Read more about:

Blogs

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like