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Video: Gender in game narrative, and what we lose by ignoring it

Panel discussion on the lack of diversity in the gaming industry and how that affects games as a whole.

August 9, 2013

2 Min Read
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"Allowing our industry to continue to be narrow in scope, is economically dumb [and] completely undersells the potential of gaming as a medium."

--Leigh Alexander, in a panel discussion on importance of diversity in gaming at GDC Online 2012. In this free GDC Vault video of the "Writing The Unsung Experiences: Gender In Game Storytelling" panel from GDC Online 2012, critics Leigh Alexander, Mattie Brice, and Jenn Frank share personal experiences and observations regarding the lack of diversity (gender and otherwise) in games.

About the GDC Vault

In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent GDC events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to events like GDC, GDC Europe, and GDC China already have full access to GDC Vault, and interested parties can apply for the individual subscriptions via a GDC Vault inquiry form. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company. More information on this option is available via an online demonstration, and interested parties can find out more here. In addition, current subscribers with access issues can contact GDC Vault admins. Be sure to keep an eye on GDC Vault for even more new content, as GDC organizers will also archive videos, audio, and slides from other events like GDC China and GDC 2013. To stay abreast of all the latest updates to GDC Vault, be sure to check out the news feed on the official GDC website, or subscribe to updates via Twitter, Facebook, or RSS. Gamasutra and GDC are sibling organizations under parent UBM Tech.

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