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If you're working on a new VR experience, take a moment to learn from CryTrek how they've learned to build user interfaces within virtual reality.
June 7, 2016
CryTrek's done a lot of research in making virtual reality possible for developers in the games industry, both by providing support CryEngine for VR development and working on their own game The Climb to better improve that engine by learning lessons in VR development.
While building The Climb, one of the biggest challenges proved to be managing the game's user interface. Since the player is staring at a screen inches from their face, and not looking at a TV or computer monitor, the way they interact game worlds alters how designers build the user interface.
And of course, with changes to the user interface come changes to modeling, animations, art pipelines and so much more. If you're looking for solutions to your VR pipeline, you can watch it for completely free on our YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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