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Video: How Double Fine approaches rapid prototyping to create games

In this GDC 2012 session, Double Fine's Nathan Martz, Brad Muir, Lee Petty and Tim Schafer explain the inspiration and ideas behind their rapid prototyping process (dubbed the Amnesia Fortnight).

January 11, 2019

1 Min Read
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In this GDC 2012 session, Double Fine's Nathan Martz, Brad Muir, Lee Petty and Tim Schafer explain the inspiration and ideas behind their rapid prototyping process, and how it's central to the way Double Fine generates new ideas and promotes other creative voices at the company.

They dig into the process of going from those prototypes to full games, presenting specific case studies of production challenges that their projects faced and the solutions that were employed to overcome those issues.

It was an insightful talk that's definitely still worth watching, so developers shouldn't miss the opportunity to do so now that it's freely available on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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