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At GDC Europe 2014, Telltale's Chris Schroyer explains how the studio does its trademark game design work by showing how it made The Wolf Among Us based on the 'Fables' graphic novels.
November 17, 2016
Telltale Games has made a name for itself as a creator of story-driven games based on established franchises, among them The Walking Dead, Game of Thrones and Tales from the Borderlands.
So how, exactly, does the studio go about adapting and synthesizing an established work into their unique style of choice-heavy games? At GDC Europe 2014, Telltale's Chris Schroyer explained exactly that in a talk about how Telltale Games followed up on the success of its Walking Dead game by setting out to reimagine the "Fables" graphic novels as an interactive experience: The Wolf Among Us.
It was a fun and intriguing talk that's worth watching, so if you missed it in person don't miss your opportunity to now watch the entire talk for free over on the official GDC YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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