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At GDC 2017 writers George Ziets, Leanne Taylor-Giles, Chris Avellone, Colin McComb, and Gavin Jurgens-Fyhrie discuss the ins and outs of being a writer in games, from AAA to indie to tabletop.
November 16, 2017
It's not easy, being a writer working in game development.
At GDC 2017's Narrative Summit, a panel of experienced game writers from around the industry got together to talk about it in an appropriately-titled "Everything's on Fire and No One Knows What to Do" panel.
Together, writers George Ziets, Leanne Taylor-Giles, Chris Avellone, Colin McComb, and Gavin Jurgens-Fyhrie (who have worked on everything from big-budget games to indie gems to tabletop hits) discussed the value of creating a common knowledge base for game writers, narrative designers, and cross-discipline communication.
They also dug into the day-to-day aspects of game writing and working within a team, namely problem-solving, clear communication, workig within budgets, and uncovering constraints after all the dialogue has already been recorded.
It was a great panel, and now you can watch it completely free via the official GDC Vault YouTube channel!
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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