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At GDC 2017 Playdots' (Dots, Two Dots) Margaret Robertson through a set of design principles that show how simple visual elements can be brought to life through thoughtful implementation.
July 28, 2017
These days, minimal design can often be something of a seductive trap for mobile games: it's easy enough to do, but extremely hard to do well.
At GDC 2017, Margaret Robertson aimed to help fellow devs out on that front. She drew on her experience of being a game director at Playdots (Dots, Two Dots), as well as insights from other minimal games and the Minimalist movement itself, to walk through a set of design principles that show how the simplest visual elements can be brought to life through thoughtful implementation.
It was a useful, focused talk that highlights how minimalist design can also be luxurious, lively, distintive, emotional and - yes - monetizable.
If you missed seeing Robertson's talk in person, no worries -- you can now watch it for free over on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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