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At GDC 2013 veteran game dev Yoshifumi Hashimoto shares lessons learned from his time working in a lead role on the Bokujō Monogatari (Harvest Moon / Story of Seasons) and Rune Factory games
March 2, 2018
What goes into the design and development of a great role-playing game?
There are as many answers as there are examples, but at GDC 2013 some attendees got a rare look at how veteran game dev Yoshifumi Hashimoto might answer the question.
In his talk the longtime Marvelous staffer shared lessons learned from his time working in a lead role on the Bokujō Monogatari (Harvest Moon / Story of Seasons) and Rune Factory games, as well as a producer on Vanillaware's action-RPG Muramasa: The Demon Blade.
It was a fascinating presentation (with simultaneous live translation into English) that's well worth going back to watch, even if you were lucky to catch it back in 2013.
Now, thanks to the magic of the Internet, you can do just that for free by watching the talk on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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