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Hot off the release of Threes, indie game maker Asher Vollmer speaks at GDC 2014 about how to empower your players (without patronizing them) through great tutorial design.
August 24, 2016
How do you design a game with innovative mechanics that teaches players how to play it, without confusing or frustrating them?
That's a question indie developer Asher Vollmer tangled with on-stage at GDC 2014, when -- a month after releasing his hit mobile puzzle game Threes -- he tried to help fellow devs try to make better game tutorials.
His talk covers the essential elements of a quality in-game teaching experience and the steps to take to empower your players without patronizing them. It's worth watching, because it deftly breaks down how to prime your players, how to help them internalize a game's mechanics, and the steps involved in iterating a game tutorial's design.
If you missed seeing it in person, no worries! You can now watch the whole thing for free over on the official GDC YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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