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In this 2019 GDC session, Artificer's Kacper Szymczak explores ways of thinking and step-by-step guides on how to effectively flesh out games based on the themes you're trying to explore.
June 11, 2019
In this 2019 GDC session, Artificer's Kacper Szymczak explores the sometimes-tricky relationships between theme and scope, systems, gameplay interactions and loops in game development.
Using the studio's own Phantom Doctrine as a prime example, Szymczak shared ways of thinking and step-by-step guides on how to effectively flesh out games based on the themes you're trying to explore.
It was an illuminating look at how themes are given form through game design, and now you can watch the talk for free over on the official GDC YouTube channel!
In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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