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Developer Adriel Wallick gave herself a challenge: make a game a week, every week, in order to stay motivated and learn as much as possible by trying -- and often failing -- to make many games.
October 3, 2014
Indie developer, Train Jam organizer and former satellite engineer Adriel Wallick gave herself a simple challenge: make a game a week, every week, in order to stay motivated and learn as much as possible by trying -- and often failing -- to make many games. As part of the Independent Games Summit at GDC Europe 2014, Wallick spoke about what inspired her to embark on the project and what she learned from the experience. To hear her tell it, making a game a week taught her valuable lessons about both the technical side of making games and the emotional impact of releasing creations. It's an informative talk that's worth watching, especially for developers who have recently gone indie and find themselves struggling to structure their workflow. The free video (embedded above) of 'Game a Week: How to Succeed, Fail and Learn' is now available to watch here on the GDC Vault.
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech
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