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At GDC 2014, 22cans founder and industry veteran Peter Molyneux talks through what he learned as a developer who "grew up indie" and worked in AAA before going indie again with 22cans.
February 27, 2015
As part of the GDC 2014 Independent Games Summit, 22cans founder and industry veteran Peter Molyneux talked through his ideas of connecting millions of people together as a newly-independent developer who "grew up indie."
He shared some learnings gleaned from Curiosity: What's Inside the Cube?, the Steam early access debut of Godus, and how they fed into his attempt to re-invent the god game genre with Godus.
He also spoke a bit about why he chose to leave Microsoft and found 22cans in the first place, addressing the "creatively energizing" risks of being an indie developer.
Plus, Molyneux ruminated a bit on how the experience of working in big AAA teams shaped him into the (indie) designer that he is today during his talk, which you can watch right now for free here on the GDC Vault.
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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