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At GDC 2015, psychologist and Player Research games user researcher Ben Lewis-Evans explored how games can be explicitly designed to reduce anti-social behavior by their players.
December 1, 2015
Anti-social behavior in games is a problem with real consequences for players, and it's gaining increased awareness among game makers. But what can game designers do, practically speaking, to help solve the problem?
At GDC 2015, psychologist and Player Research games user researcher Ben Lewis-Evans explored possible answers by examining how games can be explicitly designed to reduce anti-social behavior by their players.
Lewis-Evans supported his suggestions with psychological principles, as well as concrete examples pulled from existing games like League of Legends and Hearthstone.
It was a good talk, and if you missed it in person you can now watch the whole thing for free over on the official GDC YouTube channel.
In addition to this presentation, the GDC Vault and its new YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.
Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.
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