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This GDC 2014 talk offers us a first-hand look into how Capy Games' Super Time Force uses concepts from quantum mechanics to tackle the video game time paradox problem.
November 17, 2014
Super Time Force, Capy Games' time-bending 2D puzzle-shooter, tackles several unusual design challenges that are probably familiar to you if you've ever worked on a game with time travel. Chiefly, how is it possible to create self-consistent scenarios when the past can constantly change? Can causality be violated under a many-worlds interpretation of time? How much should your brain be hurting by the end of your time travel design meetings? Capy Games' Kenneth Yeung addressed these issues and offered a first-hand look at the development of Super Time Force during a talk on the topic at the GDC 2014 Independent Games Summit. His presentation was recorded for posterity, and it's worth watching for any developer wrestling with minor design issues like quantum entanglement and the design flaws of linear time. The free video (embedded above) of 'Super Time Force: Solving the Time Travel Paradox' is now available to watch here on the GDC Vault.
In addition to this presentation, the GDC Vault offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers. Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support. Gamasutra and GDC are sibling organizations under parent UBM Tech
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