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Video: Storytelling with verbs to better integrate narrative and gameplay

In this GDC 2020 virtual talk Capy's Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering puzzles, hacking, and the like.

March 30, 2020

1 Min Read
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In this 2020 GDC virtual talk, Capybara Games' Kaitlin Tremblay discusses the inherent fiction behind our most common gameplay verbs, such as shooting, talking, deciphering (puzzle solving), hacking, and the like.

What's notable about this talk is that Tremblay dug into specific examples from a variety of games across triple-A, indie, mobile, ARGs, and escape rooms, with a special eye toward how this becomes even more imperative in collaborative or competitive game spaces.

Tremblay's work evaluating the most common verbs of video games in a narrative light proved insightful and relevant to any devs working out how to tell better interactive stories, so if you missed it live don't miss your chance to now watch it for free on the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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