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Video: The making of Little Inferno

In this 2014 GDC session, Tomorrow Corporation's Kyle Gray discusses the development process of Little Inferno.

Game Developer, Staff

December 11, 2017

1 Min Read
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What do Amazon Prime and videos of a Yule log burning have in common with Little Inferno? As Kyle Gray points out, they serve as some inspiration behind the reason players set items ablaze in game. 

In this 2014 GDC session Tomorrow Corporation's Kyle Gray discusses the development process of Little Inferno, where he goes over everything from early prototypes of the game to sharing concept art used to help flesh out the environment.  

Designers interested in learning how Little Inferno was developed can now go back and watch the talk completely free via the official GDC Vault YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC, GDC Europe, and GDC Next already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page. Finally, current subscribers with access issues can contact GDC Vault technical support.

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