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Video: Understanding the bottom-up design philosophy behind Crashlands

In this 2018 GDC talk Butterscotch Shenanigans' Seth Coster breaks down the studio's bottom-up design approach & discusses the implications for project and team management on games like Crashlands.

January 10, 2020

1 Min Read
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In this 2018 GDC talk, Butterscotch Shenanigans' Seth Coster breaks down the studio's bottom-up design approach and discusses the implications for project and team management on games like Crashlands.

Coster offered fresh perspective on the indie game production process, sharing examples of how, through bottom-up design, Butterscotch Shenanigans has discovered its most iconic characters, mechanics, and worlds.

It was a fascinating talk, and now you can watch it for yourself (for free!) via the official GDC YouTube channel!

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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