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In this video presentation, dxSaigon founder Thomas Grové speaks about how game designers create user experiences in action games. The talk focuses on the importance of making controls ergonomic, responsive, and intuitive.
Hey everyone, I wanted to share a short presentation that I gave on Monday about creating good user experiences in action games. It's kind of a 30 minute crash course in some obscure aspects of systems design, namely: the importance of making controls ergonomic, responsive, and intuitive. The presentation was given at a meetup for UX designers — I though there were maybe some things from game design that they'd find helpful. If you're a game design student or a junior designer it might be helpful for you too. I hope so!
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