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Video: Valve's perspective on brain-computer interfaces in games

In this GDC 2019 talk Valve's Mike Ambinder explores the state of brain-computer interface research and offers insights on how its applications might help game devs today -- and in the future.

January 8, 2020

1 Min Read
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In this 2019 GDC session Valve's Mike Ambinder explores the world of brain-computer interface research, and how its applications might help developers today and in the future.

While current interaction patterns are restricted to interpretations of mouse, keyboard, gamepad, and gestural controls, future generations of interfaces may include the ability to interpret neurological signals in ways that promise quicker and more sensitive actions, much wider arrays of possible inputs, real-time adaptation of game state to a player's internal state, and qualitatively different kinds of gameplay experiences.

This was an interesting talk because Ambinder discussed both the near-term and long-term outlook of BCI research for the game industry, with an emphasis on how technologies stemming from this research can benefit developers in the present day.

Miss seeing it at GDC last year? No worries! Now you can watch it completely free via the official GDC YouTube channel.

About the GDC Vault

In addition to this presentation, the GDC Vault and its accompanying YouTube channel offers numerous other free videos, audio recordings, and slides from many of the recent Game Developers Conference events, and the service offers even more members-only content for GDC Vault subscribers.

Those who purchased All Access passes to recent events like GDC or VRDC already have full access to GDC Vault, and interested parties can apply for the individual subscription via a GDC Vault subscription page. Group subscriptions are also available: game-related schools and development studios who sign up for GDC Vault Studio Subscriptions can receive access for their entire office or company by contacting staff via the GDC Vault group subscription page

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