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Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Soren Johnson (Civilization IV), Brad Muir (Massive Chalice) and Keith Burgun (100 Rogues) discussed the challenges of designing strategy games at NYU's PRACTICE 2013 conference.
Soren Johnson (Civilization IV), Brad Muir (Massive Chalice) and Keith Burgun (100 Rogues) gave an interesting series of brief back-to-back talks about their different approaches to making strategy games at New York University last year, and the video is now available on NYU's Vimeo channel for everyone to see. Together the three designers talk for just over an hour, covering subjects like the value of transparent systems in strategy games, the challenges -- and benefits -- of sharing your game development process with the public via regular livestreams, and more. The talks were given as part of NYU's PRACTICE 2013 conference. The conference, which has been held annually since its debut in November of 2011, brings together recognized and rising talent in the industry to share knowledge about how to best tackle the day-to-day challenges of game design. You can watch more recorded lectures, roundtable discussions and other presentations featuring folks like Michael Brough and Rob Daviau on the NYU Game Center's Vimeo channel.
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