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VR doesn't have to make you sick, says Valve developer

During a recent EGX developer session, Valve's Chet Faliszek stated that poor design, not players, is responsible for the motion sickness some feel when using VR headsets.

Chris Kerr, News Editor

September 28, 2015

1 Min Read
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During a recent EGX developer session, Valve's Chet Faliszek stated that poor design, not players, is responsible for the motion sickness some feel when using VR headsets. 

As reported by GamesIndustry.biz, Faliszek implored users to hold developers to high standards, explaining that VR experiences will only improve if consumers refuse to accept motion sickness is an unavoidable side effect.

The issue of motion sickness in VR is an important one for developers to address if VR is to take off with mainstream audiences.

"As consumers and people in the community, hold developers to it," he said. "They shouldn't be making you sick. It's no longer the hardware's fault any more. It's the developers making choices that are making you sick. Tell them that you don't want that."

Valve is currently working with HTC to develop a VR headset, the HTC Vive. Originally scheduled for a 2015 release, it was recently announced that the device will now be available commercially in 2016

About the Author

Chris Kerr

News Editor, GameDeveloper.com

Game Developer news editor Chris Kerr is an award-winning journalist and reporter with over a decade of experience in the game industry. His byline has appeared in notable print and digital publications including Edge, Stuff, Wireframe, International Business Times, and PocketGamer.biz. Throughout his career, Chris has covered major industry events including GDC, PAX Australia, Gamescom, Paris Games Week, and Develop Brighton. He has featured on the judging panel at The Develop Star Awards on multiple occasions and appeared on BBC Radio 5 Live to discuss breaking news.

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