VR doesn't have to make you sick, says Valve developer
During a recent EGX developer session, Valve's Chet Faliszek stated that poor design, not players, is responsible for the motion sickness some feel when using VR headsets.
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During a recent EGX developer session, Valve's Chet Faliszek stated that poor design, not players, is responsible for the motion sickness some feel when using VR headsets.
As reported by GamesIndustry.biz, Faliszek implored users to hold developers to high standards, explaining that VR experiences will only improve if consumers refuse to accept motion sickness is an unavoidable side effect.
The issue of motion sickness in VR is an important one for developers to address if VR is to take off with mainstream audiences.
"As consumers and people in the community, hold developers to it," he said. "They shouldn't be making you sick. It's no longer the hardware's fault any more. It's the developers making choices that are making you sick. Tell them that you don't want that."
Valve is currently working with HTC to develop a VR headset, the HTC Vive. Originally scheduled for a 2015 release, it was recently announced that the device will now be available commercially in 2016.
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