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Nowhere Prophet designer Martin Nerurkar discusses the design and programming decisions that drove the making of his new deckbuilding adventure.
Today on the GDC Twitch channel, Nowhere Prophet designer Martin Nerurkar dropped by for a chat about the design and development decisions behind his new digital card game adventure. It's a sci-fi roguelike with inspirations from FTL and a neat visual aesthetic driven by a player-controlled convoy of cards that control a lot like Hearthstone.
Nerurkar (who went to school for architecture before taking up game design) had some useful insight that might help other developers working in the roguelike or digital card game space. If you're working on a game that fits that description, you can now view the full conversation with Nerurkar in the video above.
For more developer interviews and select GDC talks, be sure to follow the GDC Twitch channel.
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