Sponsored By

Watch Google devs share lessons learned from VR game prototyping

From VR dogs playing poker to sticking a Vive controller in a watering can, Googlers at I/O give a broad-spectrum breakdown some of the things they've learned from experimenting with VR game design.

Alex Wawro, Contributor

May 23, 2016

1 Min Read
Game Developer logo in a gray background | Game Developer

Last week Google hosted its annual I/O developer conference, and a key focus of the event was the company's debut of Daydream, its new Android-powered mobile VR initiative.

As part of the full-court press to get developers on board with Daydream, a group of Google developers took to the stage to break down some of the things they'd learned from experimenting with designing VR games and experiences.

VR game developers from across the industry may appreciate these lessons, because they aren't tied to Daydream specifically.

For example, one presenter details attaching a weighted watering can to an HTC Vive wand controller to see what happens when someone actually has a physical analog for a virtual plant-watering game, while another uses a VR "dogs playing poker" game to demonstrate how you can limit bad behavior through game design.

We've taken the liberty of embedding the recording of this talk above, but you can also find it (along with other talks recorded at this year's I/O) over on the Google Developers YouTube channel.

Read more about:

2016

About the Author

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like