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Watch the Mages of Mystralia devs explain their custom spell system

Watch the GDC team chat with the folks behind Mages of Mystralia and learn more about the making of this unique spellcrafting game.

Bryant Francis, Senior Editor

February 1, 2019

1 Min Read
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This week, Mages of Mystralia landed on the Nintendo Switch, two years after Borealys Games released its custom spellmaking title on PC and consoles. To mark the occasion, a few of the developers behind Mages of Mystralia were willing to jump on the GDC Twitch channel to share some insight on developing and marketing their game. 

If you'd previously read developer Patric Mondou's breakdown on game's spellcrafting logic on Gamasutra, you'll want to check out his followup discussion about the games' technical art, which you can see in the video above! If you're running an indie studio yourself, you may also appreciate Louis-Felix Cauchon's stories about how the team was able to fund and market Mages of Mystralia. 

For more game developer interviews and curated GDC talks, be sure to follow the GDC Twitch channel. 

About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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