Sponsored By

We're chatting with the developer of Jettomero at 3PM EDT

We're talking to the developer of Jettomero: Hero of the Universe today at 3PM EDT.

Bryant Francis, Senior Editor

October 4, 2017

1 Min Read
Game Developer logo in a gray background | Game Developer

Jettomero: Hero of the Universe, in case you haven’t heard of it, is an indie game where you play as a giant robot trying to save humanity. Except when you’re a giant robot, it’s hard to save humanity without breaking a few…buildings. And planets. 

It’s an unusual little game that’s landed on Steam and Xbox One, created by Gabriel Koenig, that mixes procedural generation with physics-based chaotic gameplay. We’re in the mood for something UNUSUAL, so today on the Gamasutra Twitch channel, we’ll be streaming Jettomero and talking with Koenig about the game’s development. 

If you’ve got questions about procedural generation, crazy physics-driven animations, or just making unusual games, you should come chat with us! And while you’re at it, be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 

About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like