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Supergiant Games may be plugging away on Pyre, but they've also just released a port of Bastion for Xbox One. Come chat with Greg Kasavin about the business of ports and indies in 2016!
What does it take for an indie game to find life long after launch, and how can a game released five years ago still impact its developer today? By coincidence, Bastion, Supergiant Games’ debut hit from 2011, landed on Xbox One on Monday and to answer those questions, we’re going to be streaming the game with creative director Greg Kasavin today at 3PM EST.
If you’re interested in learning about the business of porting indie games, or have questions about how companies who thrived in the indie explosion of 2008 to 2011 are faring today, be sure to swing by our stream and ask questions in the chat. We’ll be talking about everything from Bastion’s still-noteworthy dialogue system to its many cross-platform ports, which should be of interest to fellow indies and AAA developers alike.
And while you’re at it, subscribe to the Gamasutra Twitch channel for more developer interviews and gameplay commentary, and catch up on last week’s chat about what game developers think of Final Fantasy XV.
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