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Weather Factory's co-founders explain the making of Cultist Simulator

We spoke with the lead developers of Cultist Simulator to learn about everything that went into making this occult single-player card game.

Bryant Francis, Senior Editor

June 6, 2018

1 Min Read
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Last week, British game development cottage Weather Factory released Cultist Simulator onto Steam, opening the minds of thousands of Steam users to the glory of possibilities that await beyond the edge of our reality. 

We've been curious about how well a card-based simulation could perform in 2018, but between borrowing some clicker logic and a genuinely compelling UI scheme, Cultist Simultor seems to already be a...cult classic. Thankfully, Weather Factory co-founders Alexis Kennedy & Lottie Bevan were kind enough to join us today on the Gamasutra Twitch channel to talk about the game's success, chatting about everything from the occult inspirations behind the game to the business strategy for getting the game out the door. 

It was an...enlightening chat, which may or may not include some descent into utter darkness on the part of our stream hosts. As always, you can watch the full conversation up above, and be sure to follow the Gamasutra Twitch channel for more developer interviews, editor roundtables and gameplay commentary. 

About the Author

Bryant Francis

Senior Editor, GameDeveloper.com

Bryant Francis is a writer, journalist, and narrative designer based in Boston, MA. He currently writes for Game Developer, a leading B2B publication for the video game industry. His credits include Proxy Studios' upcoming 4X strategy game Zephon and Amplitude Studio's 2017 game Endless Space 2.

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