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We sat down with Zenimax Online Studios creative director Rich Lambert to talk about what lessons developers can learn for making online games in 2016.
October 12, 2016
The MMORPG genre isn’t exactly what it once was, but the few titans sticking around in the business still have dedicated communities and are doing good, interesting work with game design.
For instance, this month, Zenimax Online Studios is rolling out the One Tamriel update for The Elder Scrolls Online, a patch that eliminates level restrictions and faction restrictions in the game, allowing players to quest with whoever they want, wherever they want.
Today, we were lucky enough to get to chat with ESO’s creative director Rich Lambert on our new Twitch channel, to discuss why he and his colleagues thought this was the right path for an MMORPG in 2016.
If you’re a developer who works in online games, or has ever wanted to work on a massive, online world, it's a great conversation to watch, since we were able to discuss what’s changed in MMO design over the last decade, and how player behavior is reshaping what online games will look like in the next few years.
It’s also worth viewing if you want to see contributing editor Bryant Francis learn how prone he is to falling off high cliffs. Repeatedly.
Be sure to subscribe to our Twitch channel for more developer interviews hosted regularly at 3PM EST. And be sure to watch last week's interview with Ian Gregory, creative director of Masquerada, for more on designing RPGs.
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