Why Games?
Indie game writer Ian McCamant travels back to the days of Myst while exploring what makes games special as a storytelling medium.
The debate over whether or not video games constitute an art form has picked up speed in recent years, carried along by the surge of indie development and the experimentation it’s brought with it. Thanks to community oriented distribution platforms like Steam, GOG, and Desura, along with the increasing accessibility of engines like Unreal and Unity, hobbyist game development has sprung forth from the modding community and beyond, bringing with it a wide range of new expression within the medium.
But this debate goes back further than Steam’s genesis. As early as the late 80s, museums began showcasing games and questioning whether artistic intentionality could legitimize the artistic qualities of games. Through the 90s, games grew into a viable storytelling medium. From the surrealistic ages of Myst and its sequels through the complex Black Isle RPGs like Fallout and Planescape: Torment, early narrative designers were using interactive media as a launchpad from which to explore deep literary themes.
I remember reading a piece from the appendix of Riven