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Simultaneous Genres in Dynamic Game Music
Here's a great musical trick that can only be pulled off when working in a Vertical Layering system. While linear music can fuse genres together, Vertical Layers can keep them both distinct & simultaneous for implementation purposes. Here's how it works.
In this article I'd like to explore some of the creative processes that went into structuring the interactive music for tracks like LittleBigPlanet 3 The Ziggurat Theme and LittleBigPlanet 2 Victoria's Lab. I'll be sharing with you a fun technique that’s actually one of my favorite aspects of composing music in this interactive system. I’ve been a part of the music composition team for six LittleBigPlanet games, and over the course of those six projects, I’ve been asked to execute this particular technique a lot. It’s a great musical trick that can only be pulled off when you’re composing in a Vertical Layering system. Since the LittleBigPlanet music system is one of the most complex examples of Vertical Layering, it really makes for ideal conditions in which to execute this technique, which is…
Composing in Two Simultaneous Genres
We’ll recall that Vertical Layering is the process by which a single piece of music is recorded into separate yet simultaneous audio recordings that each embody a percentage of the whole composition. This allows the music to be disassembled and reassembled into different instrument combinations during gameplay.
Last year I produced an instructional video that goes into the process in more depth:
Vertical Layering gives us the chance to write one track in two simultaneous musical genres. In traditional music composition, if we want to combine two genres of music in one track we can attempt to pull together a creative fusion, in which the styles are mixed together to create a result that isn’t quite one genre, and isn’t quite the other. Fusions can be exciting and original, but that’s not what we’re talking about here. The musical interactivity of Vertical Layering gives us the chance to keep the two genres distinct, and still incorporate them into the same piece of music. The track can switch up which layers are playing, and it’ll be in one musical genre in one moment, and then become another genre at the drop of a hat. It’s very cool, and a lot of fun for a composer – although it can also be hard for us to wrap our heads around, especially at first.
Let’s take a look at three examples of this technique in action. We’ll start with a couple of tracks from LittleBigPlanet 2, and then a more recent track from the latest game in the franchise – LittleBigPlanet 3.
LittleBigPlanet 2 Victoria’s Lab
In the “Victoria’s Lab” level from LittleBigPlanet 2, our world-famous hero, Sackboy, must do his best to navigate a perilous steampunk bakery, using cupcakes as weapons against evil robots made of teacups. All these wacky elements come together to create the typically whimsical awesomeness that makes LittleBigPlanet the lovable franchise it is. I composed the Victoria’s Lab music for LittleBigPlanet 2. Here’s a music video that includes the complete track, along with action from the Victoria’s Lab level of the game:
Victoria’s lab aptly demonstrates the “two simultaneous musical genres” approach. For instance, Victoria’s lab can switch from a whimsical lollipop style to a gritty orchestral/rock hybrid at any time. Here’s the whimsical lollipop:
And here’s the orchestral/rock hybrid:
It’s like the music has a case of multiple personality, and the audio team can use this to add distinctive character to locations and situations within the level – some areas benefiting from the cuteness of the whimsical style, others from the toughness of the rock. In order to make this happen, as game composers we have to keep the two styles balanced in our minds – compose them both separately, test how they work together, adjust the instrumental performances and fundamental organization so that the two styles can coexist in a way that makes musical sense, test the layers some more in various configurations, until all the layers seem to work well – both when played together and when played alone.
LittleBigPlanet 2 Eve’s Asylum
Now, while the Victoria’s Lab example presents a fairly extreme contrast in music styles, the music from the Eve’s Asylum level of LittleBigPlanet 2 shows off this technique in an even more dramatic way. The Eve’s Asylum level is set inside a giant tree, where a lady with an apple for a head runs a a highly-spiritual insane asylum. The music for this level is structured around two very distinct musical genres that are assigned to specific tasks.
The sparkling, surreal New Age music style works to enhance gameplay during relaxed exploration, and it also highlights the natural beauty of the giant tree. Here’s a taste of that: