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Call Of Duty: Black Ops Will Support Mods

The PC version of Activision and Treyarch's Call of Duty: Black Ops will support mods, reversing a strategy implemented by the Infinity Ward-developed predecessor, Call of Duty: Modern Warfare 2.

Kris Graft, Contributor

August 24, 2010

1 Min Read
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The PC version of Activision's Call of Duty: Black Ops will support mods sometime after launch, reversing a strategy implemented by the Infinity Ward-developed predecessor, Call of Duty: Modern Warfare 2, according to developer Treyarch. "We plan to open the game up for modding sometime post-launch," Cesar Stastny (a.k.a. "pcdev") said Treyarch technology directorin a post on Call of Duty: Black Ops' official forums. Modding allows users to manipulate and create new maps and gameplay modes and share them with other PC gamers. Stastny added, "We do not know yet to what extent you will be able to mod the game. There are some purely technical issues related to engine and internal tool enhancements that do not easily fit the modtools paradigm. We have looked at it close enough to see that it is non-trivial and we will have to pick it up again post-launch. Right now we are completely focused on finishing the game." Stastny also added, "And, dev console: confirmed," which will allow for more advanced game configurations among users. Call of Duty: Black Ops is Treyarch's upcoming first-person shooter based in Vietnam, slated to release on November 9, 2010. The Activision-owned studio's last Call of Duty effort was 2008's World at War, set during World War II. News of mod support comes months after Treyarch studio boss Mark Lamia confirmed to PC Zone that the developer was planning to implement dedicated servers in Black Ops. The previous Call of Duty, Infinity Ward's Modern Warfare 2, did not support mods or dedicated servers, instead filtering online multiplayer gamers through the company's IWNet. PC shooter fans were in an uproar over the decision, which limited the potential flexibility of the title.

About the Author

Kris Graft

Contributor

Kris Graft is publisher at Game Developer.

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