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Game Developer November Issue Features Prey, Garfield

The November 2006 issue of Game Developer magazine, the sister print publication to Gamasutra, and the leading U.S. trade publication for the video game industry, has now shipped, including a postmortem of Prey's 'deathwalk' feature and Rich

Simon Carless, Blogger

November 2, 2006

2 Min Read
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The November 2006 issue of Game Developer magazine, the sister print publication to Gamasutra.com, and the leading U.S. trade publication for the video game industry, has now shipped to subscribers and is available from the Game Developer Digital service in both subscription and a new single-issue formats. The cover feature for the September 2006 issue is 'Designing Deathwalk For Prey' by Chris Rhinehart, described as follows: "The creators of Prey, the first-person shooter game from 3D Realms and Human Head Studios, hope you never die—so much so that they’ve built a system that nearly prevents that ghastly act from ever ripping game players from the heat of the action again. Twelve-year game veteran Chris Rhinehart unravels the numerous strategies the team employed before they were able to pull this trick off." Another major feature is 'Getting Lucky' by Richard Garfield, of which it's explained: "Many video games diminish the importance of luck, as it’s often considered the opposite of skill. Magic: The Gathering creator and game design legend Richard Garfield ponders the benefits of adding an ounce of luck to computer game titles." The notable technical piece for the issue is 'Go With The Flow' by Erik Winter And Matti Larsson, for which it's said: "The world of game physics is advancing, but water dynamics can be difficult to pin down. Two pros from Resolution Interactive show us how to use science to make better water and liquid simulations, which in turn can lead to more immersive gameplay." The issue is rounded out by in-depth news, code, art, audio, and design columns from Game Developer's veteran correspondents, as well as product reviews and game art features. Worldwide paper-based subscriptions to Game Developer magazine are currently available at the official magazine website, and the Game Developer Digital version of the issue is also now available, with the site offering six months and a year's subscriptions, alongside access to back issues, all for a reduced price. There is now also an opportunity to buy the digital version of November 2006's magazine as a single issue. Newsstand copies of the magazine will also shortly be available at North American outlets including Barnes & Noble and other specialty bookstores.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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