Trending
Opinion: How will Project 2025 impact game developers?
The Heritage Foundation's manifesto for the possible next administration could do great harm to many, including large portions of the game development community.
Developer Flying Lab has announced that its ship combat/sword-swinging PC MMO Pirates of the Burning Sea will be consolidating from 11 to 4 main game servers, following its January launch, citing the need for higher population density.
April 16, 2008
Author: by Staff
Developer Flying Lab has announced that its ship combat/sword-swinging PC MMO Pirates of the Burning Sea will be consolidating from 11 to 4 main game servers, following its January launch, citing the need for higher population density. According a statement on the official Pirates Of The Burning Sea homepage: "When Pirates of the Burning Sea launched on January 22nd, we introduced our customers to 11 new game servers. Through feedback from our players and evaluation of our server populations, it has become clear that key game features require populations of higher density in order to function at optimum levels. When you take into account both the disparity in player time zones and the delayed launch of our title in some countries, we were spreading our overall population too thin. Also, in more recent builds, we were able to improve our server technology to allow for an even larger population than we were originally equipped to handle." It's unclear what this change means for the future of the PC subscription MMO title, which has not officially released subscriber numbers since its launch. A short note about 'societies' (or guilds) transferring servers ends: "We want to allow societies some time to weigh their options and for everyone to evaluate their options in order to find the server that us the best fit. At the end of that transition time, Bonny, Guadeloupe, Kidd, Morgan, Bellamy, Bonnet, and Hornigold will be disabled until such time as there is a need for more servers."
You May Also Like