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2007 IGF Audience Award Voting Commences

The organizers of the Independent Games Festival have announced that, as part of the 9th Annual IGF Awards, major consumer game site GameSpot is now <a href="http://www.gamespot.com/igf">hosting the voting</a> for the 2007 IGF Audience Award, with playabl

Simon Carless, Blogger

February 9, 2007

1 Min Read
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The Independent Games Festival organizers (part of the CMP Game Group, as is Gamasutra) have announced that, as part of the 9th Annual IGF Awards, major consumer game site GameSpot is now hosting the voting for the 2007 IGF Audience Award. From February 9th through March 7th, gamers are encouraged to vote for their favorite indie game from a pool of eligible IGF Main Competition finalists which are hosting playable PC demo versions online at the official IGF Audience Award page. The overall winner which receives the most votes will receive a $2,500 prize and the IGF Audience Award for 2007 at the IGF Awards on March 7th, 2007, to be held at the Moscone Center in San Francisco during Game Developers Conference. In addition, details on IGF's Student Showcase finalists and Modding Competition winners are also featured on GameSpot, with information on each of the titles and links to download versions of the games, which are not part of the voting for this particular award. [To be eligible for the Audience Award, games must either have a public PC demo available or have been available to play extensively in public over the previous 12 months, allowing the inclusion in the Award of unreleased Xbox Live Arcade title Castle Crashers, which appeared at both PAX and Comicon in 2006.] In addition, all 2007 IGF finalists, including those that do not yet have public downloadable demos, will be playable at Game Developers Conference 2007 at the IGF Pavilion in the North Hall of the Moscone Center, open to GDC attendees from Wednesday March 7th through Friday March 9th during expo hours.

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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