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The tenth weekly devlog of Deterrence. This week I add the engineer unit and bunker for RTS style tower defense.
The engineer soldiers will be able to build advanced buildings. They're equipped with shotguns that make them short range so they won't be very good in most combat situations. The supply cost on engineers will be high so that the player should strategically guard these units.
The soldiers will all use the same soldier model, but have different equipment for different stats and to tell types of soliders apart. Later I may also amend the textures to differentiate the soldier more.
The bunkers will serve the same purpose as the sandbag walls. They will do everything the sandbag walls can, but have more hit points and defense. These buildings will be considered advanced and can only be built by engineers making them mid to late game defenses.
In addition to the cursor changing for move and attack move commands, the cursor will now glow when it's hovering over a selectable unit or building.
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