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Adobe acquires 3D VR sculpting tool Medium from Facebook

Adobe has picked up Facebook's Oculus-focused sculpting program Medium for an undisclosed sum, a move the Medium team says brings the tool out of strictly video games and to a wider creative audience.

Alissa McAloon, Publisher

December 6, 2019

1 Min Read
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Adobe has picked up Facebook's Oculus-focused sculpting program Medium for an undisclosed sum, a move the Medium team says brings the tool out of strictly video games and to a wider creative audience.

“This is an important milestone for the entire VR community as it demonstrates VR’s maturation and value in the realms of productivity and non-gaming use cases,” reads the announcement over on the Oculus blog. “We look forward to Medium’s continued evolution in the years to come as Adobe works to advance the field of 3D modeling.”

In the short term, nothing is changing for current Medium users. In the longer term, the only shift mentioned is a vague note of “features, improvements, and other developments” headed to the platform starting in 2020.

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

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