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Ageia Integrates Physics SDK Into Next-Gen Gamebryo Engine

Physics hardware and software company Ageia Technologies, Inc. and Emergent Game Technologies have announced that they have signed a licensing agreement to integrate the ...

Simon Carless, Blogger

January 17, 2006

1 Min Read
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Physics hardware and software company Ageia Technologies, Inc. and Emergent Game Technologies have announced that they have signed a licensing agreement to integrate the Ageia PhysX SDK into version 2.2 of Emergent’s Gamebryo 3D graphics engine & tools. According to the companies, Emergent (who recently merged with NDL, the company that developed Gamebryo) will support the Ageia PhysX processor, to be available as a PC add-on card in 2006, as part of a fully integrated cross-platform physics solution for PCs, the PlayStation 3 and Xbox 360. Gamebryo version 2.2 is expected to be available by the 2006 Game Developers Conference (GDC), to be held in late March. The Gamebryo graphics engine currently has more than 70 titles currently in development, and has recently been used to create games such as forthcoming Xbox 360 title Elder Scrolls IV: Oblivion, Sid Meier’s Pirates!, Civilization IV, the Dark Age of Camelot series, and Freedom Force. John Austin, Emergent’s senior vice president of business development, comments: "Integrating Ageia PhysX technology with Gamebryo gives us a potent cross-platform physics solution that will work with PlayStation 3, Xbox 360, and the PC, especially those equipped with the Ageia PhysX processor. And our customers developing PC games will be able to create games that are even more realistic."

About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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