Ageia Integrates Physics SDK Into Next-Gen Gamebryo Engine
Physics hardware and software company Ageia Technologies, Inc. and Emergent Game Technologies have announced that they have signed a licensing agreement to integrate the ...
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Physics hardware and software company Ageia Technologies, Inc. and Emergent Game Technologies have announced that they have signed a licensing agreement to integrate the Ageia PhysX SDK into version 2.2 of Emergent’s Gamebryo 3D graphics engine & tools. According to the companies, Emergent (who recently merged with NDL, the company that developed Gamebryo) will support the Ageia PhysX processor, to be available as a PC add-on card in 2006, as part of a fully integrated cross-platform physics solution for PCs, the PlayStation 3 and Xbox 360. Gamebryo version 2.2 is expected to be available by the 2006 Game Developers Conference (GDC), to be held in late March. The Gamebryo graphics engine currently has more than 70 titles currently in development, and has recently been used to create games such as forthcoming Xbox 360 title Elder Scrolls IV: Oblivion, Sid Meier’s Pirates!, Civilization IV, the Dark Age of Camelot series, and Freedom Force. John Austin, Emergent’s senior vice president of business development, comments: "Integrating Ageia PhysX technology with Gamebryo gives us a potent cross-platform physics solution that will work with PlayStation 3, Xbox 360, and the PC, especially those equipped with the Ageia PhysX processor. And our customers developing PC games will be able to create games that are even more realistic."
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