Sponsored By

Best Of FingerGaming: From Antimatter to Gabo

Every week, Gamasutra sums up sister iPhone site FingerGaming's top news and reviews for Apple's nascent portable games platform -- this time Pangea's particle arcade game Antimatter, Yoot Saito's (_Seaman</

Eric Caoili, Blogger

December 2, 2008

2 Min Read
Game Developer logo in a gray background | Game Developer

[Every week, Gamasutra sums up sister iPhone site FingerGaming's top news and reviews for Apple's nascent -- and increasingly exciting -- portable games platform, as written by editor Matt Burris and guest editor Eric Caoili.] This week's notable items in the iPhone gaming space include Pangea's particle arcade game Antimatter, Yoot Saito's (Seaman series) Gabo, and two newly announced titles from Gameloft. Here are the top stories: Antimatter in App Store "Enigmo developer Pangea Software released Antimatter to the App Store, its first iPhone/iPod Touch title that hasn’t been previously released for Mac. Advertising the title as a “particle arcade game,” even Pangea has a difficult time explaining Antimatter’s mechanics, admitting, 'The game is so unique that it is hard to describe.'" Seaman Developer Reveals Gabo "As with Seaman 2, this iPhone title charges you with rearing a 'Peking Man' named Gabo, allowing you to act as a god and alter his island environment to influence his growth. Unlike past Seaman titles, however, you probably won’t use a specialized microphone to command Gabo. Instead, you’ll likely just use the iPhone touchscreen." Gameloft Announces Brothers in Arms: Hour of Heroes, Hero of Sparta "Hour of Heroes will use a virtual directional pad for movement, with elements like ducking for cover and jumping over obstacles handled automatically by the game. Hero of Sparta also uses a virtual D-pad for contextual options like hitting, defending, and changing weapons." Developer Diary 3: Pay the price "When you start the development of a new game, one day or another, you’ll have to face the following questions: What will be the price of this game? What will be our strategy to make a good game as well as a financial success? ... Developers are not only making games for the sake of entertainment, it is also a business, and people are living off of it." ngmoco Prescribes Dr. Awesome For Next Week "CEO Neil Young revealed that surgery game Dr. Awesome, Microsurgeon M.D. will be available on the App Store next week. Presented with Trauma Center-esque art and Qix-like gameplay, the title enables players to admit contacts from their address book as patients, and operate on them." Touchgrind in App Store "Illusion Labs, the studio that has seen almost 4.5 million downloads with its maze game Labyrinth, just released a multi-touch fingerboarding title called Touchgrind. The game allows players to use the touchscreen to execute a variety of tricks with an on-screen skateboard, such as ollies, shuvits, kickflips, heelflips, smithgrinds, boardslides, and more, along with combinations of those moves."

Read more about:

2008

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like