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Bethesda Licenses Kynapse For Zombie's Rogue Warrior

Publisher and developer Bethesda Softworks has announced that it has selected Kynapse for Rogue Warrior, a creative tactical Unreal Engine 3 first person shooter t...

Simon Carless, Blogger

March 13, 2007

1 Min Read
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Publisher and developer Bethesda Softworks has announced that it has selected Kynapse for Rogue Warrior, a creative tactical Unreal Engine 3 first person shooter that is currently being developed by Zombie Studios for Xbox 360, PlayStation 3 and PC. The Kynapse middleware solution includes specific features for next-generation platforms, including hierarchical 3D pathfinding compatible with streaming mechanisms, and 3D dynamic pathfinding for full physics games. The software also offers automatic 3D perception and pathfinding data generation supporting very large maps, 3D topology dynamic analysis, team coordination mechanisms, and AI architecture with high level performance. Kynapse is currently in use by a number of mainstream developers, including Electronic Arts, Sega, Atari, Real Time Worlds, and Lionhead Studios, as well as behind serious game products by EADS, and British Aerospace. Kynapse gives NPCs the ability to move around in any 3D dynamic world, understand their environment, hide, communicate, cooperate, drive vehicles, and more. “A major reason for selecting Kynapse was its seamless integration within the Unreal 3 Engine,” said Todd Vaughn, VP of Development at Bethesda Softworks. “Our development team was able to leverage Kynapse full set of functionalities and tools very quickly. We can generate automatically Kynapse streamable hierarchical AI data directly within the Unreal Editor. The use of Kynapse pathfinding is transparent and Kynapse low level AI perfectly complements our advanced high level AI.”

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About the Author

Simon Carless

Blogger

Simon Carless is the founder of the GameDiscoverCo agency and creator of the popular GameDiscoverCo game discoverability newsletter. He consults with a number of PC/console publishers and developers, and was previously most known for his role helping to shape the Independent Games Festival and Game Developers Conference for many years.

He is also an investor and advisor to UK indie game publisher No More Robots (Descenders, Hypnospace Outlaw), a previous publisher and editor-in-chief at both Gamasutra and Game Developer magazine, and sits on the board of the Video Game History Foundation.

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