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BigWorld Releases BigWorld Technology 1.9

Australia-based middleware developer BigWorld Technology has upgraded its MMO technology suite, which includes BigWorld Server Software, Content Creation Pipeline, 3D Cl...

Eric Caoili, Blogger

July 3, 2008

1 Min Read
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Australia-based middleware developer BigWorld Technology has upgraded its MMO technology suite, which includes BigWorld Server Software, Content Creation Pipeline, 3D Client Engine Package, and Live Management Tools & Instrumentation, to version 1.9. The update contains new features such as an advanced terrain engine that enables support for unlimited texture layers, higher level of detail, and configurable height/shadow/normal/texture map resolution. In addition, the suite includes optimizations and improvements to patrol paths, web integration, skybox and weather systems, and its support for SpeedTree and Umbra partner technologies. BigWorld Technology 1.9 also comes with support for Perforce, SVN, and CVS control systems. Both Mandarin and English languages are supported in the development tools user interface and art pipeline The company's current MMO and virtual world licensing partners include Cheyenne Mountain Entertainment, which is currently developing MMORPG Stargate Worlds, and 38 Studios and Sierra Online, which are both working on unannounced online PC titles. Said BigWorld CTO Simon Hayes, "BigWorld customers and developers currently evaluating the technology are very excited by this release as it enables them to implement some pretty amazing scenery in their games that would otherwise be difficult to achieve."

About the Author

Eric Caoili

Blogger

Eric Caoili currently serves as a news editor for Gamasutra, and has helmed numerous other UBM Techweb Game Network sites all now long-dead, including GameSetWatch. He is also co-editor for beloved handheld gaming blog Tiny Cartridge, and has contributed to Joystiq, Winamp, GamePro, and 4 Color Rebellion.

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