Sponsored By

Bossa Studios cans Decksplash after open beta experiment

The Surgeon Simulator dev previously said it would cancel its in-development skateboarding game if it did not attract 100,000 players during an open beta week.

Alissa McAloon, Publisher

November 10, 2017

1 Min Read
Game Developer logo in a gray background | Game Developer

Bossa Studios has canceled its in-development skateboarding game Decksplash after the game failed to attract enough attention during a week-long open beta.

The developer had previously said that it would end production of the game if it did not reach 100,000 players during that beta period on Steam, under the reasoning that a certain level of interest was needed ahead of release to justify the title's online playability.

Hinging a game's development on the outcome of an experiment like this is a bold move, and admittedly one not all developers are in the position to make. Still, the attempt itself highlights how important it is for developers to find ways to realistically gauge a project's player base when developing a title with an online component.

"The Free Week proved what we suspected at the start: Decksplash is a good game, evidenced by its 79-86 Steam score throughout the week," explained Bossa Studios following the beta. "The players who experienced the game liked it, but in the end there just wasn’t enough of them to guarantee a healthy online community and keep the game’s matchmaking alive for the long run."

"The lesson to take home is that, though not the best, this outcome is a good one for everyone involved: its players won’t spend money on a game that won’t survive the long haul, the team can move on to a new Bossa project with a sense of closure having done their best with Decksplash, and we tried a new way of validating a multiplayer game. Should we have canceled the game without this experiment, a ‘what if’ would always be there in the back of our minds."

Read more about:

2017

About the Author

Alissa McAloon

Publisher, GameDeveloper.com

As the Publisher of Game Developer, Alissa McAloon brings a decade of experience in the video game industry and media. When not working in the world of B2B game journalism, Alissa enjoys spending her time in the worlds of immersive sandbox games or dabbling in the occasional TTRPG.

Daily news, dev blogs, and stories from Game Developer straight to your inbox

You May Also Like